Rickman Roedavan

Rikman Aherliwan Rudawan (pen name: Rickman Roedavan) is an international author, lecturer, and technopreneur at Telkom University, specializing in Game Development, Interactive Multimedia, dan Metaverse Engineering.

Designing Narratives, Creating Impact

Academic & Creative Works

Whether through novels, scholarly publications, or interactive game narratives, writing transforms knowledge into lasting impact. Bind knowledge with writing, and it will endure beyond time.

The Punakawan Awakens

When ancient wisdom meets futuristic invasion, legends are reborn. In the heart of Hastinapura, the Punakawan trio face mysterious modern robots threatening their kingdom. Blending explosive action, rich Javanese cultural artistry, and sharp comedic twists, the story reimagines tradition in a high-tech battlefield. Because sometimes, the greatest heroes are the ones history never expected.

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Unity Game Engine

The best-selling Unity tutorial book series has guided aspiring creators in mastering the fundamentals of game development. With more than 10,000 copies distributed across Indonesia, it bridges structured theory, practical coding, and real-world production insight. Because sometimes, the greatest journeys in game development begin with a single well-written guide.

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Sahabat Adiwiyata

Sahabat Adiwiyata tells the story of childrens who learn that cleanliness is not just a rule, but a shared responsibility. Through engaging comic storytelling, it transforms environmental awareness into relatable lessons embraced by elementary schools across West Java. Because sometimes, the strongest movements for change begin in the classroom. Simple habits shape a brighter future.

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Rickman and The Prompt From Words to Melodies

Beyond writing books and academic publications, I also compose original songs that bring narratives into sound. By leveraging AI music generation technology, these compositions are transformed into fully produced tracks and published on YouTube. From storytelling to melody, each work reflects a fusion of creativity, technology, and digital innovation.

Metalabs: A Living Sandbox for Innovation

As Head of Multimedia Engineering Technology Research Laboratory (Metalabs), I lead a dynamic sandbox for research, development, and startup innovation. The lab empowers students to build interactive multimedia systems, games, and immersive technologies while collaborating with international academic partners and visiting students. Metalabs transforms ideas into impactful digital solutions.

International Recognition in Game-Based Learning

Awarded 2nd Place at the 13th International Educational Games Competition (ECGBL 2023) hosted by Aarhus University, Denmark, this achievement highlights a commitment to advancing game-based learning through innovative design and meaningful educational impact.

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